Terran Republic — Charter of Organisation
Contra Xenum. Contra Haereticum. Contra Mutantem. — Pro Humanitate.
Issued by the First Council · Sealed by the First Consul · In effect from founding, 2946
Article I — Nature and Purpose
The Terran Republic is a sovereign military organisation operating within a shared narrative universe of grimdark military science fiction. It was founded on the conviction that humanity’s survival requires unity, discipline, and an unwavering command structure capable of acting with speed and clarity when others hesitate.
The Republic operates across all operational disciplines — combat, exploration, logistics, and industry — as a unified force with doctrine, hierarchy, and defined mission. It is not a casual collective. It is not a mercenary contract. It is not a multi-setting roleplay community. It is one organisation, under one doctrine.
The Republic operates in English and European Portuguese. Both languages are official. All members are respected regardless of language; operational communication defaults to whatever serves the mission.
Article II — The Three Doctrinal Positions
The Republic’s doctrine identifies three categories of threat to human civilisation — the Three Pillars of Vigilance. Every member is expected to understand, internalise, and uphold these positions. They are not optional.
On the Xeno. No alien species holds membership, authority, or unsupervised access within the Terran Republic. The Republic’s posture toward alien civilisations is evaluative and operationally hostile by default — not by prejudice, but by the demonstrated record of every human–alien interaction the institutional histories produce. Contact with predator species follows the Extermination Protocol; contact with patient civilisations follows the appropriate containment posture. All contact is reported up the chain of command without exception.
On the Heretic. Members who actively advocate for positions that undermine humanity’s sovereignty, align operationally with alien or anti-Republic interests, or betray the organisation through intelligence compromise or sabotage are subject to Doctrinal Flag Review, suspension, and — where confirmed — The Purge. The Purge is administrative: expulsion from rank, revocation of access, posting in the internal bulletin with reason. Disagreement with policy is permitted and resolved through command channels. Betrayal is not policy disagreement. It is a terminal offence.
On the Mutant. The Republic assesses, it does not assume. Members who have undergone augmentation are evaluated by the Medical Authority of the High Command on the nature and origin of the modification. Sanctioned Augmentation — human-origin, documented, operationally justified — is reviewed on a case-by-case basis and permitted where cleared. Modifications incorporating alien biological material or alien-designed cognitive systems are grounds for immediate suspension pending review, and for permanent removal where contamination is confirmed. The Republic acts on findings. It does not apologise.
Article III — Code of Conduct
Rule 1 — Loyalty to the Republic and its mission. The survival and interests of humanity and the Terran Republic take precedence. Members represent the organisation in all interactions — in operations, in public channels, and in conduct toward other players and organisations.
Rule 2 — Respect the chain of command. Orders from superiors within the Republic hierarchy are to be followed. Disagreements are raised through proper channels — not through public insubordination, not through unilateral action, not through undermining the command structure before or during operations. The hierarchy functions because we build it to function before pressure arrives.
Rule 3 — Operate as a unit. Cooperation is doctrine, not preference. Lone action when coordination was available and ignored is a failure of discipline. We achieve objectives together or we account for why we did not.
Rule 4 — Pursue operational excellence. Better tactics, better strategy, better coordination — always. Complacency is not a personality trait. It is a vulnerability. The Republic expects members to improve, to train, and to seek better outcomes than the last operation produced.
Rule 5 — Zero tolerance for threats to human civilisation. Hostile alien factions and operationally confirmed enemies within human space are met with full Republic force and without negotiation. Members do not negotiate, collaborate, or share operational intelligence with entities classified as hostile. Members who do so are treated as having committed operational heresy — see Article II.
Rule 6 — Disloyalty and sabotage are terminal offences. Members who leak operational intelligence, undermine Republic operations for personal gain or ideological reasons, or betray their comrades are purged immediately and permanently. There is no appeals process for confirmed betrayal.
Rule 7 — Respect every member of the Republic. Rank does not diminish the worth of those below it. Disagreement is permitted; contempt is not. Members who have earned their place in the Republic’s hierarchy are to be treated with the respect that the meritocratic principle demands. This applies up and down the chain of command.
Rule 8 — Voice communication is the Republic’s preferred channel for coordinated operations. Coordination depends on communication. Members participating in Republic operations are expected to be present on Discord voice during active missions. Members who, for reasons of disability or circumstance, cannot use voice are welcomed to declare this in advance; reasonable accommodation is agreed with their Officer and recorded. Accommodation is operational adjustment, not exclusion. The doctrine turns on loyalty and contribution, not on the medium of speech.
Rule 9 — Conduct toward external organisations. The Republic does not provoke unnecessary conflict with organisations it has not identified as adversaries. Members who create diplomatic incidents, violate agreed operational boundaries, or act in ways that compromise the Republic’s standing without High Command authorisation are subject to review. We choose our confrontations. We do not stumble into them.
Rule 10 — Compliance with platform community standards. All Republic activity operates within the rules of the platforms on which it conducts itself. Members found in violation of platform rules bring consequences on themselves and on the organisation. This is non-negotiable. The in-universe harshness of our doctrine does not authorise, and never authorises, conduct outside platform rules. Our purge is administrative, our extermination is against fictional alien species inside sanctioned game mechanics, and our vigilance is a posture, not an excuse. Any member who confuses the fiction with the real world will be removed from the Republic.
Article IV — Hierarchy and Advancement
The Republic operates on a meritocratic hierarchy. Advancement is earned through demonstrated performance, operational participation, and loyalty over time — not through seniority alone.
| Rank | Function |
|---|---|
| First Consul / High Command | Supreme authority. Strategic direction. Final word on doctrine and organisational decisions. |
| Commander | Operational leadership. Executes strategic vision in the field. Manages Officer corps. |
| Officer | Direct management of members and operations. Primary point of contact for most Republic personnel. |
| Veteran | Experienced members with demonstrated record. Informal mentorship role. |
| Soldier | Full Republic members. Core operational force. |
| Citizen | Integrated members still establishing their record. |
| Recruit | New members in the orientation phase. Access is provisional until integration is confirmed. |
Demotion for operational failure, conduct violations, or confirmed disloyalty is applied by the relevant command level and is not subject to popularity. The Republic is not a democracy of the moment. It is a meritocracy — which means it demands performance in both directions.
Directorates of High Command manage Republic specialisations: Operations, Intelligence, Industry & Logistics, Medical Authority, Recruitment & Citizenship, Communications & Propaganda. The First Consul presides over High Command; directorate leads report to the First Consul and coordinate laterally among themselves.
Article V — Joining the Republic
The Terran Republic accepts recruits of all operational specialisations: combat pilots, explorers, traders, industrialists, logisticians, and support operators. Recruitment is open — but membership is provisional until the Recruit has demonstrated they understand and uphold Republic doctrine and conduct standards.
The onboarding path
| Phase | Duration | What the Recruit does |
|---|---|---|
| Application | Day 0 | Apply via the organisation’s intake channels. Read and accept this Charter. Read and accept the Fiction Disclaimer. |
| Orientation | Week 1 | Join the Republic’s Discord server. Introduce yourself in the welcome channel. Read the Manifesto and the Code of Conduct. A Veteran or Officer will reach out. |
| First Operation | Weeks 1–2 | Participate in at least one coordinated operation. The operation is chosen with the Recruit’s declared specialisation in mind. |
| Integration | Weeks 2–4 | Continued participation. Contact with an Officer to clarify doctrine and fit. Declaration of playstyle focus. |
| Oath of Vigil | End of Week 4 (or earlier, by merit) | Formal transition from Recruit to Citizen. The Recruit takes the Oath of Vigil. Access is broadened. Progression continues through demonstrated contribution. |
No guaranteed outcomes. No guaranteed ranks. A real path — and the Republic holds to it.
Unum Genus. Una Res Publica. Una Vigilantia. Pro Humanitate. Semper Vigilo.
— High Command of the Terran Republic